Genetically-enhanced spy squad

Spy DNA is a tactical squad RPG that combines turn-based game mechanics with realistic combat simulation.

The game plays about 70 years in the future, and the player controls a squad of genetically-enhanced superspies  with unique talents.

When the genetic enhancement research is stolen from the lab, it is your character's task to recover it and prevent a rogue nation from creating an army of super-soldiers. In the course of the game, you will face a variety of baddies, such as endangered animal traffickers, unethical researchers, and rogue military organizations.

We are greatly inspired by the great RPGs of the past that made the genre popular in the first place.


It all starts at the Crolimax Lab

The Crolimax lab is named after its founders, Dr. Britta Crotalus, a geneticist, and Dr. Andreas Limax, a cryogenics researcher. Their combined efforts allowed them to develop a genetic enhancement technology, developed by the Crolimax lab, allows the recruits to become faster, stronger, and more intelligent than normal humans.

Between deployments the Spy DNA agents recover in cryogenic suspension pods, both to receive additional genetic treatments and to prolong the useful service life of each soldier. Because, if you just sank millions into creating a handful of super-soldiers, you don’t want them to just be hanging around aging, so that in ten years you need to make and train a bunch of new ones. That’s just wasteful, and even in the future, the money is tight.

The lab is where the scientists do their research and keep an eye on the cryo-pods, to monitor the frozen agents and revive them as needed. Say, when the world is in danger. You'll be revisiting the Crolimax lab throughout the game to let your characters heal combat injuries, equip new weapons, and apply new genetic enhancements.

Your mission, Commander...

When the game starts, you find your character waking up in their pod at the Crolimax lab. There has obviously been an attack while you were sleeping: The whole place has been turned upside-down and some of the scientists have been taken hostage.

Now, it’s going to be your job to figure out who done it, what they were after, and how to stop them.

As the story develops, the player will be able to add more characters to their party, as well as increase their skills and add new genetic enhancements. Combat complexity and intensity will grow throughout the game to continue challenging the player even as their party levels up.

Mission types

You will control 1-4 characters depending on the mission. There are three categories of missions. 

  Is there such a thing as double-dead?

Is there such a thing as double-dead?

Get information on or acquire an item from a mission. Combat is optional on these missions and depending on location may best be avoided. 
Examples: Photograph target area, steal an item, or plant a bug. 

Low intensity: 
Missions in populated areas, where looking and acting like a soldier would draw too much unwanted attention. These missions are performed with stealth and concealed weapons. 
Examples: Kidnap enemy personnel, assassination, friendly personnel extraction. 

High intensity: 
Missions in remote areas where noise and collateral damage are not a concern. On these missions you can employ the heavy weapons and armor. 
Examples: Neutralize facility, destroy weapons stockpile, capture enemy leader.