As you've heard us say many times before: realism in combat is going to be the calling card of our new game, Spy DNA.
Of course, this means that we need the weapons to be as realistic as possible, so we built a kilometer-long virtual shooting range to test them in the world of our game. We brought some pistols and rifles to try out, and took some screen captions for your enjoyment.
To dial in the weapons, we used real-world data from target shooting competitions. For example, the current record holder at 1000 yards is Tom Sarver, who shot a 1.403 inch 5-shot group in 2007. So we took his group size for a base line when writing the code that determines where the bullets land at a given distance.
Tell us what you think in the comments!