A (subtle) UI refresh

For many months, we've been focusing on the internals of the Spy DNA game, things like dialog logic, character progression, map generation, AI and such. As one would expect, the UI was left in whatever state it was at the time we started the major push.

Well, no more.

This months I (Alex) spent a lot of time catching the UI up to the current style.

What this means is that while many menus such as chat, information/inventory screen, and in-game pop-ups and dialogs have been using the styling that we intend to ship Spy DNA with, other elements were still using outdated graphics. Most noticeably, inventory icons.

Here, let me show you.

 Old inventory icons in the graphic design program

Old inventory icons in the graphic design program

 New inventory icons in the graphic design program

New inventory icons in the graphic design program

The icons themselves remain the same, but now they are using the correct color scheme and feature a glowing outline edge, to match the rest of the UI.

The HUD also got a bit of a subtler refresh, to make it use our new color scheme.

 Before

Before

 After

After

Unless you know what to look for, it's not obvious, as you see. However, when seen with the rest of the game, it definitely looks more like it belongs. The HUD background and buttons come next.

Anyways, just wanted to drop a little update here for you all, to show off the progress I've made so far. We're going to try to be more conscientious about posting on here from now on.