Demo Complete!

We finished putting the final touches on the demo and are sending it out to a few testers tonight.  Once they have had a chance to play with it and we address any issues, we will send it to a wider list.

We have also decided to make the demo available to anyone that has backed our Kickstarter campaign at Beta or higher.  I.e. those that wanted an early look and were willing to put up with the limitations of early builds.  It’s around 1.4Gb for the two demo levels.  

One of the good side effects of working on the demo is it forced us to address some long standing bugs that we had been putting off.  


  • Write a manual
  • Add objectives to the maps
  • Sort the dialog answers so “goodbye” was always at the bottom
  • Put the status indicator over the character portraits
  • Assign skills to the NPCs

We also added the end of mission screen which includes the status of the objectives, the party, and some statistics about the equipment used.

We also added an “event cam” to the game.  It’s purpose is to highlight important events to make sure the player is fully aware of what is happening in the game.  We will add settings for the final product so players can customize which events are highlighted.  

Changes of note:

  • Added check marks to objective list

  • Made movement modes available to AI waypaths

  • Maps can now specify if the characters start with a weapon equipped

  • Hide shooter weapon in gunsight cam to avoid possibility that weapon would block view

  • Fixed bullet trails and sounds for some weapons

  • Enabled event cam for kill shots

  • Fixed AI bug that cause NPCs to sometimes empty the clip into a already down character

  • Taught AI to reload

  • Added medium and heavy combat armor

  • Fixed icons for armor

  • Tweaked ROF for a few rifles

  • Added new pistol models

  • Added descriptions to armor

  • Fixed bugs applying armor to hits

  • Added keyboard shortcut for previous and next target visible to selected character

  • Replaced generic sounds with per-character sounds

  • Removed occlusion check for muzzle flashes.  Was causing flicker.

  • Greyed character portrait when stunned, unconscious, or dead

  • Set skills for all NPCs on demo maps

  • Replaced placeholder NPC models with correct models

  • Fixed bug causing turns for unconscious characters.

  • Reviewed max-texture sizes for small objects

  • Added post-mission summary and stats screen

  • Fixed bug with default aim point after a melee attack

  • Updated 3D queue overlay to fix bug with stuck targeting line

  • Fixed gun empty sound

  • Hide contact counts when character is unconscious or dead

  • Added sorting support to dialog answers

  • Changed default to show long answers rather than short summary

  • Fixed cursor hitbox for hud to resolve small dead-space area

  • Added skill check for spotting and rate limit spot checks